Elven SIN (Synchronized Intellect Nation)

The Elven SIN (Synchronized Intellect Nation) is a prototype kind of weapon. Original the entire earth should have become an elven SIN, but the high elves got wiped out, before they could start the project. The Elven SIN was only possible due to the High Elves having a Mystery. It was original located under Crookes.

The Elven SIN has 6 legs and a turtoise head, that is its command center. Despite its 6 legs it is described as a turtoise. Eqiupped with countless Pyrocrystal Cannon, which are powered by Mystery, it is the strongest weapon known so far. Xi Wei later remodeled it to be able to fly.

Inside the Elven SIN the are 5 areas. Faint Crystal, Deep Wall, Dark Sky, Steel Earth, and Eternal Archives.

The Faint Crystal has alot of defect androids running around, wich can oneshot any player, but can easily be killed as well.

The Deep Wall is a well, wich can be climbed down. The only problem is, when you go too fast you got debuffs, which lead to your death.

The Dark Sky is a totaly dark area. The only light that can be seen are the keys to the Eternal Archive. They are inside big fish monsters, which can't be killed by a normal group of players. If you use too much light or noise in the Dark Sky, you will get surrounded by thousands of enemies.

The Steel Earth is a city entirely build out of steel. It was used as a living place for the High Elves before their destruction. Now it is deseted with only automatons living inside. The city is overlooked by the Iron Commandment, an AI that was build by the High Elves.

The Eternal Archive is the true core of the Elven SIN. Is is a container that can hold divinity.

After acquiring it Xi Wei renamed it to Sky Horizon: Gaim.

The Roundtable Council of Twelve-Court of the Chosen
The Roundtable Council shares all authority over Gaim, the Sky Horizon, including and not limited to the mobile city itself, activation of the Blade of Reason, the construction of new facilities as well as the dismantling or renovation of existing facilities. The title of Roundtable Knights are awarded to the twelve (and only twelve) seats in the council who take part in decision making.


 * Knight of Nobility: The seat of the head/ pontiff of the Church of Games.
 * Knight of Sanctity: The seat of the Saintess or any of her successors.
 * Knight of Purity: The seat of the Warrior Princess or any her successors (non-hereditary), the inheritance ceremony of which shall be observed under the witness of the God of Games.
 * Knight of Unity: Seat of the Player with most votes in election held for each season.
 * Knight of Order: Seat of the Player with most moral points in the previous season.
 * Knight of Diligence: Seat of the Player with the most contribution points in the previous season.
 * Knight of Establishment: Seat of the Player with most fief points in the previous season.
 * Knight of Bravery: Seat of the Player with the highest general combat ability in the previous season.
 * Knight of Abundance: Seat of the Player with the highest game currency in the previous season.
 * Knight of Pioneering: Seat of the Player with the highest exploration points in the previous season.
 * Knight of Hundred Battles: Seat of the Player with the highest numbers of battles in the previous season.
 * Knight of Humility: A random Player who meets all basic requirements chosen at random by the God of Games, changed every season.